Jane McGonigal is a breathless evangelist for using gaming to help solve the major social challenges of our time. Her TED Talk above, presented last year, is already one of my all-time favorites. She penned a piece recently in the Wall Street Journal — Be a Gamer, Change the World — where she argued persuasively that gamers could collectively be called to redirect some of the millions of hours they spend solving problems in virtual worlds to coming up with practical solutions for the real world.
These gamers aren’t rejecting reality entirely, of course. They have careers, goals, schoolwork, families and real lives that they care about. But as they devote more of their free time to game worlds, they often feel that the real world is missing something. Gamers want to know: Where in the real world is the gamer’s sense of being fully alive, focused and engaged in every moment? The real world just doesn’t offer up the same sort of carefully designed pleasures, thrilling challenges and powerful social bonding that the gamer finds in virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential or to make us happy. Those who continue to dismiss games as merely escapist entertainment will find themselves at a major disadvantage in the years ahead, as more gamers start to harness this power for real good. My research over the past decade at the University of California, Berkeley, and the Institute for the Future has shown that games consistently provide us with the four ingredients that make for a happy and meaningful life: satisfying work, real hope for success, strong social connections and the chance to become a part of something bigger than ourselves.
I agree with McGonigal that games are not “merely” escapist, and I buy into her premise that gamers are a huge untapped resource for social action and social change, but I believe the escapist qualities of gaming need to be mitigated even further.
The ideal scenario would be two-sided — to create games that engage people online with an epic, world-saving mission in a satisfying, hermetically-sealed environment and that also force gamers to engage with the messy, challenging and often painful and ugly real (offline) world.
At the same time that you are making gaming more purposeful, why not also see if we can make reality more game-like?























